Swecup Open #10
★Anyone can join, [EU] account required – (Sign up with the green button below).
★January 31st on the [EU] server, Check in opens at 12:00 CET and ends 15:30 CET.
★First matches will start 16:00 CET.
★Free to register, winner gets a prize.
1st-4th place awards Hearthstone World Championship points.
★Conquest Format, Best of 5, bring 3 decks with 3 different classes
★All players must join our IRC Channel #Swecup @ Quakenet during the entire course of the tournament.
Feel free to use our IRC Chat client at http://www.swecup.com/home/irc/
★”CHECK IN” by e-mailing your 3 decklists as images to firstname.lastname@example.org between 12:00 CET and 15:30 CET on tournament day January 31st. You will receive a confirmation E-mail when Checked in.
Include your battle.tag in the email.
★ The Bracket will be found in the menu below on Tournament day at 16:00 CET by clicking “Menu > Matches > Bracket”
★ This tournament is played on the EU server.
★ The player cap is 128 players. We do accept 256 registrations and the 128 spots are given out on a “first come, first served” basis in the check in process which is ONLY available between 12:00 and 15:30 CET on the day of the tournament. Check in as early as possible within this time range to secure your spot.
★ Players have to supply their own account and cards.
★ The images of your decklists supplied in the check in process should be in .jpg .png or .bmp file formats.
★ Players not checked in at 15:30 CET on the tournament day are automatically excluded.
★ Players have to be present in our IRC channel #Swecup at Quakenet during the entire tournament.
You can connect to IRC via our website http://www.swecup.com/home/irc/ or Quakenets official webchat https://webchat.quakenet.org/
★ Players are responsible to refresh the bracket themself to find out who their opponents are.
★ Players must submit 3 decks with 3 different heroes in the “check” in process.
★ All matches are played in single elimination mode.
★ The decks submitted are the only decks you may use in the entire tournament, no changes allowed.
★ All matches are played in best of 5 mode (bo5) Blind Pick.
★ You must tell your opponent which 3 classes you will be playing upon getting asked.
★ The player who wins a game must pick another deck,
the losing player can keep playing the same deck or choose another one.
★ The decks you have won with may not be used again in the same match.
★ The time limit to show up for the next match is 15 minutes.
★ Disconnects count as loss for the disconnected player and the current game.
★ Games which ends in a draw must be replayed using the same decks.
★ Players must take screenshots of each match result.
In case of disagreement regarding the outcome you may be asked to email them to us.
★ The losing player reports the full match results to one of our admins on IRC. For example: “Roachboy won 3-2”.
If the losing player is not present the winner will report the outcome instead.
★ Any matches may be streamed with a delay.
★ If a case arises which is not covered in the rules, please contact an admin which will judge the case.
★ If asked by an admin, you must accept their battle.net friend requests on occasions when matches are recorded or broadcasted.
★ Swecup admins have the final saying on all of the rules.
★ These rules may be changed at any time without prior notice.
“Seeding” and “No Show”
When the check in process is completed, all players will be seeded into the bracket, this is completely randomized for fairness.
Depending on the number of checked in starting players, some players may directly and randomly advance to round 2 in the bracket. In this case your opponent will be displayed as “N/A” in the bracket until the first round is complete.
The bracket seeding is completed at 16:00 CET or shortly after.
An admin will give a notification in the IRC channel once it is completed and you may then begin your matches.
Players have 15 minutes to show up after the admin have given the notification.
Contact your opponent on IRC and add their battle.tag on battle.net.
If your opponent still have not showed up after 15 minutes, contact an admin on IRC and this may lead to a walk-over victory for the player who is present.
When you have won a match some waiting time can occur as your upcoming opponent may not have finished their match in the previous round. Once both players have advanced to the same round there is a 15 minute rule to show up for that match.
It is however advised to take contact with your opponent directly and notify them if you need a 10 minute break in between matches.
“round”, “match” and “game”
A “match” is played between two players and consists of up to 5 “games” where the first player to win 3 “games”
(1 win with each of the submitted decks) advances to the next “round” of “matches”
“Rounds” consists of several matches, for example: All of the matches in the brackets most left column is called “Round 1”,
the next column “Round 2” and so on until the “final round” where only 1 match between 2 players is left.
Player Cap & Checking in
We have a player cap of 128 players but accept 256 registrations. This is because alot of the signed up players will not show up / check in on the tournament day.
To prevent these 128 spots from being locked up we accept 256 registrations and the spots are given out on a “first come, first served” basis on the actual day of the tournament.
Checking in as close to 12:00 CET as possible makes your chances to secure a spot very high.
”CHECK IN” by e-mailing your 3 decklists as images to email@example.com between 12:00 CET and 15:30 CET on the tournament day. You will receive a confirmation E-mail when Checked in.
Include your battle.tag in the email.
★ Prize will be sent by e-mail
1st place – 3 points
2nd place – 2 points
3rd-4th place – 1 point